If a Warper 3D Object is created a dialog comes up to
describes the mesh:
Meshes can be edited always via a doubleclick into the
graphic view on the mesh or the mesh list table.
All coordinates refer to the origin
0,0 in the upper left corner.
Name:
Enter a name for the mesh
Position X/Y (Center X/Y):
placed to the position (0,0). If the
mesh is edited later the entry
describes the center of the mesh
in X/Y coordinates of the 3D
Object in pixel.
Resolution X/Y:
Describes the grid resolution of
the mesh.
The grid divides the mesh into
faces that can be manipulated.
The resolution is limited to
128x128
U From, To:
V From, To:
Describes how the original image
is mapped on the map.
If the U and V values are higher
than the resolution of the image,
the image is tiled like the VImg
Split effect in the layers.
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